Hello! My goal is to make top-down environment assets in a pre-rendered 3D style, basically like Super Mario RPG. I can't find any other good examples, so I've also included pics of static backgrounds from PS1 games that have similar art direction, just not the top-down perspective. 16-bit games like Donkey Kong Country or…
You can also load the 16bit normal map in to TB2 directly, just be sure to save as PSD as 16 bit tiffs are not supported (they will only load as 8bit).
- Add more subdivisions to the hipoly mesh. - Increases the Samples in "internal render", world / Gather / Samples (add like 16 or more) - Baking options check "Normalized"
Working on flipbook particles for the final effect. Just need to lay these into spritesheets. First one is 16 frames for the projectile impact, and the second is 9 frames for the projectile origin!