PEN (Paul Neale) is doing another Master Class, this time about Max Script for beginners. I have taken two of Paul's classes and they have been great, very helpful. They are packed full of useful tips and tricks and he does a phenomenal job of explaining complex things. I can also attest to the power of maxscript, I'm not…
Your model is suffering from two things right now. 1. Bad poly flow. You don't have any real edge loops which means two things, muscles and clothing do not end up looking real. Just because this is a cartoon doesn't mean you can ignore musculature, and second, it will not animate correctly. Heres some tutorials to help…
Casey, Kolby, Archa - yeah I was very surprised when I tried it. I knew that the stick and buttons wouldn't be 100% true to an arcade feel (they have a somehow springy behaviour but I'm sure it fades with time), but the lag thing is definitely noticeable on my unit. Maybe I got a bad one (old stock?) but many users report…
I've spent a couple hours creating some fairly complex functions to determine which vertices are being shared among the different vertex types, but I think I might be making this more complicated that it really is. So I need someone to either varify or disprove the following theory... the magic number we're looking for is…
Still a very confusing topic for me but from what I learned is that most programs now, like Substance, Xnormal, and Knald all use Mikkt space as the tangent space calculator to bake normal maps. Maya and 3ds max use a different tangent space calculator to bake normal maps. If you are exporting a mesh from Maya/3ds max to…
1TB HD Space Core i7 quadcore processor, 1.73 ghz 8GB RAM Nvidia GeForce GT 435M (kinda bleh but works) I got it new from Dell for $1100 USD 2 years ago. With that reference, I would say you could probably sell your desktop for about $800 maybe? I'm not super sure, but a new brand I would think it would price around $1000,…
thanks for the feedback guys Sectaurs: I actually do that myself alot too using another script collection. That collapse script basicly adds XForm Reset and colapses everything to a poly. I do think however that it does not belong in this collection. The script is basicly just these 2 linesResetXForm($);macros.run…
Animation is very tricky to do when dealing with final gathering points. I don't know how well it works, but normally for basic prop animation scenes (excluding simple camera movements) what I would normally do is this: Frame 0 > Build On Frame 1 > Freeze Frame [X] > Build Off Have build on at the first frame, then freeze…
Thanks again all honestly, I really appreciate the feedback, sometimes as artists we can't see the forest through the trees. @RustySpannerz indeed man, I am working on boxing out the rest of the area, big white boxes screams at my face to be replaced with art lol. Also gives me a sense of space so that if "feels" good when…
You can't participate in something knowing it is going to objectify you and then cry foul when someone does objectify you. If it was that big of an issue you shouldn't have participated. Of course this only applies on an individual bases but you can't demand something on someone else if your unwilling to do it for…