Thank you guys for your comments! Abrvpt, I follow your advice and make throne more brighter. [ame] http://www.youtube.com/watch?v=ARy0EJv0gxc[/ame] What if last edit on my final submission was at 12:05 PM?
Great match, man. Been sitting on the edge of my seat the whole time. And finally Germany did it. I've been their fans since WC '02, nice to see them hold the trophy now. I'm really happy right now.
Before we move on, let's try the new 2.02 patch. :smile: http://polycount.com/discussion/161990/quixel-suite-2-02-is-released#latest If that doesn't work for you, we'll start getting the developers to work with you on fixing this problem!
Don't even bother with UV/smooth splits. Set the entire mesh to smooth, export .fbx with tangents bi-normals unchecked, import to SP with compute per-fragment checked (default) bake should be perfect at default ray-distance (.02)
here you got a quick example, of what you could achieve with procedurals: http://www.neilblevins.com/cg_education/vertex_map_wear/vertex_map_wear.htm http://saschahenrichs.blogspot.com/2009/02/procedural-concrete-material-xx.html http://saschahenrichs.blogspot.com/2009/01/procedural-materials-in-3dsmax.html
I have found that most of the books I have bought in the past end up sitting on my bookshelf, untouched. The best info and tutorials I have found have been via the internet or my peers. Just my .02
Hah, looks like some of the crew made a burger stop: http://blog.wired.com/monkeybites/2007/05/google_maps_str.html Probably only a matter of time before something a bit more sensational than my open front door shows up...
hey, I have a wierd issue with my materials made in desinger when applied in painter. " The Hieght maps " seems to be considerably " sharp " in painter compared to desinger. Thus the material also looks different.i am using the same environment (studio 05) for both softwares. (Metal / Roughness workflow). Please help me.
hey, I have a wierd issue with my materials made in desinger when applied in painter. " The Hieght maps " seems to be considerably " sharp " in painter compared to desinger. Thus the material also looks different.i am using the same environment (studio 05) for both softwares. (Metal / Roughness workflow) Please help…