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Help Please. Materials looking weird.

polycounter lvl 3
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Fayiz polycounter lvl 3

I have a wierd issue with my materials made in desinger when applied in painter. " The Hieght maps " seems to be considerably " sharp " in painter compared to desinger. Thus the material also looks different.i am using the same environment (studio 05) for both softwares. (Metal / Roughness workflow)

Please help me..... :3


  • Fayiz
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    Fayiz polycounter lvl 3
    just need to add a levels on the fill layer and adjust the height (solved)
  • poopipe
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    poopipe grand marshal polycounter
    Height in Painter is signed so has values ranging from -1 to 1
    In designer the range is 0 to 1
    That's why they look different. 

    The intensity of the height is something you can tweak as advised above

    Also If you output a normal channel from your material that will combine with the height and can cause it to double up. 
  • gnoop
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    gnoop polycounter
    Weird thing SD once  allowed same -1 to 1 idea in 32 bit full floating   which I considered pretty logical and convenient math wise .   Then after one of updates it started to clip anything beyond 0-1 in viewport shader .          Am I missing something? 
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