Lets say you've created a wall but in two pieces and its time UV them. Should an Objects texel density always encompass the entire 0-1 space or should it be relative to the size of the object???
Shiraz is right on, the grid is your friend, the grid is god, the grid is all knowing.... You get the idea. Without the grid, making anything modular is going to be damn near impossible to keep clean.
Your UWV is anything but modular. Have a look at the articles listed on the Polycount wiki and see how they handle textures. They generally use a single, tiling brick texture, and they instance windows and details and such- like this:
wounder if anyone knows of a good approach to build something like this ceiling was organically trying to use curves and loft, but i really don't know how to work in the spots for the windows into the main arch. thinking i could worry about the main arch of the ceiling first, than cut a hole where the windows are and…
that couldn't be achieved by 4 quads? Ah I see he made some broken grate. So as a modular piece, that broken grate repeating make sense? Just wondering. I'd use a decal or something.