Flextoon moves to version 2.0 🎉 LAUNCH WEEK: $19 with code LAUNCHWEEK ⏰ Expires November 9th | Save $6 on regular $25 price ***LINK HERE*** 🎨 OSL Toon Manager - Professional Toon Shader for Maya Arnold Create stunning anime, comic book, and stylized game renders in minutes. Complete cel-shading solution for Arnold renderer…
Hi my name is Kazuki Takamura and I am looking to join a project where I could design characters for your game. As I stated in the title of this thread I draw in an anime/realistic artstyle.I have designed characters for my comics so I have some form of experience in designing characters. I am hard working, punctual and…
When I prepare this animation it was like this in 3ds max (http://i.hizliresim.com/0lXBqY.png) but when I export it it looks like to this in fbx file this is the problem how can I fix it ? (http://i.hizliresim.com/VPOMVB.png) look at the hands problem is about exporting to fbx probably
I think its about time I started uploading my progress on here. That way I can have a proper record of it all instead of uploading it onto youtube. I only have 5 weeks left to model and texture a whole bunch of cars so hoping to have it all done by then. I then have 2 and a half weeks left to model the environments.…
Hi there, I've been working on a character and need to improve my abysmal ability to rig. I've begun doing a bit of facial rigging and have come up with a rather big problem. I've rigged more realistic faces before, but this stylized character has a non-typical face and larger than usual eyes. Spheres for eyeballs were…
@ArtHuman Polygonal automotive modeling workflows typically involve tracing the body lines with curves or subdivided edges and creating clean guide shapes for the curved panels before cutting in any surface details. Whether or not something is modeled as a continuous surface or split into sections really depends on the…
Hey guys, I'm an indie dev ( www.undeddev.com ) looking for some help on a VR game I'm working on. It's an on rails sci-fi shooter, kind of like Star Fox but in virtual reality. I've gotten the game to the point of a playable prototype and am looking for someone to join my team to help create art assets. Qualifications: *…
Im not going to give a great explanation, but you need to make a chain of animation bones with the middle of the bone in the middle of each blue area, and the ends/joints in the middle of the pink areas. Then use skin modifier make all the blue areas attached to 1 bone only, and with the pink areas having a drop off…
INDEX * WHO WE ARE LOOKING FOR * ABOUT THE GAME * PROGRESS * WHO WE ARE WHO WE ARE LOOKING FOR We are looking to have a small demo that demonstrates the core mechanics by the end of next month. We are only accepting hardworking individuals who can help the game continually move forward. * Programmer - We are looking for a…
Hi I have an animtion planned for a project I'm working on, and I aim to have different facial expressions that I'll be making in ZBrush with Layers that I'll either export into 3ds Max as Morph Targets or Maya as BlendShapes. However, I'm a little confused with some of the workflow. In order to get these animations to…