Hey guys, i wanted to make a skeleton for a game scene and gonna use UDK 4 for it. But i dont know how to start and to create a skeleton for this scene. Maybe you guys can help me or know a tutorial who's practicing this Greetz
Hi, this is realy awesome tool, but I've faced small prodlem... When I import .mesh file, skeleton is offset to mesh (... or mesh is offset to skeleton) Why? p.s. Skeleton animation works well.
I've imported a hand mesh skinned to a right arm skeleton ending in a neck joint (the skeleton for some reason has imported as only constraints and no bones). I'd like to mirror the hand and skeleton (constraints) around the neck joint so that I'll get a unique left hand with corresponding left arm skeleton. When I try to…
Workflow: Issue: 1)Imported the UE4 Mannequin's skeleton and skeletal mesh Note: their pose matches perfectly, but they’re not in a T-pose. 2) Define the skeleton in HumanIK. Issue: Since the skeleton is not in a T-Pose, after I assign the upper arm, lower arm, and hand I am getting this Status message: "The right arm…
i have a model that i would like the be an Unreal tounament player model. it's a biped, but it doesn't quite meet the same proportions as any of the defualt skeletons. i was wondering if i can modify one of the normal skeletons and still have it use the default animations. and if i can't do that, does anyone have any good…
MiaIx: for that particular thing you could set up a MB friendly skeleton that moves along with your stretchy character's skeleton. Target the mocap sequences onto it, and have your maya rig have the ability to blend between human and stretchy skeleton via parameters. The actual mesh could be weighted to the stretchy…