Hey, check this thread => https://forums.unrealengine.com/showthread.php?56478-The-Monolith&highlight=houdini Ton of free procedural stuff coming. Substances and Houdini.
Hello Polycount, I would like to share some of the models I worked on during the Kingdom Come: Deliverance production. https://www.artstation.com/spidertech
Kingdom Come: Deliverance released and i can show you some of work i did for it. Art Director: Mikulas Podprocky Lead Character Artist: Jiri Bartonek Haircut for Henry, Haircut and beard for Racek: Ivan Cherevko Racek Kobyla Zikmund Naked variation of Henry's body
I've been having an issue connecting nodes together that have a labeled group of output channels. Material Blend for example has all the input and output channels grouped as "Material", as indicated by the shaded capsule around all the connection points. Nodes that come with Designer seem to work just fine. However, when I…
I noticed you are calling reloadTexture() inside a for loop. Each time it got called it will loop through all file nodes to set texture path. It's doing that loop over and over which I don't think is what you intended? If you want a fail safe reload you could call that separately just once at the end. I may be wrong but I…
if you think changing the code of all tools working with subD in an app isnt major change to support openSubD in maya than you should think about it a second time... its affecting nearly every tool in the app... its not just throwing in some new code... you have to make every tool working with this new code... its a major…
Andreas, MaterialFunctions let content people build their own nodes. For example I built a node that projects a texture in world space from all 3 axis and blends using the normal. You could also build a node for a special type of shading you want to share with other people. Another useful aspect of functions is being able…
3D Character Animator (Senior/Lead) As a 3D Character Animator at Vertexbee, you will spearhead the creation of high-fidelity, realistic character performances for an Unreal Engine 5 project. You’ll be part of a newly formed agile team of industry veterans that will push the boundaries of Unreal Engine to achieve artistic…
Post: Hello! I’m working on Pokémon Lunacore, a fan-made Pokémon MMO set in a unique region inspired by California. The game features an original story where Team Midnight captures a corrupted Victini, a Dark/Electric-type Pokémon, to experiment on it. The experiment goes wrong, putting Victini into a deep slumber.…