Apologies for the late response, I just got home. @m00k It's difficult for me to understand if the technique you use in the gif would apply to what I'm talking about, since the change in width appears to happen only at the top, instead of all throughout the loop, incrementally. @Cirno Thank you for sharing this - this is…
Never use the edge split modifier just to sharpen edges these days. Instead, go to the vertex attributes tab in the properties editor (it's the one with the triangle on it) and enable Auto Smooth and set the angle to 180 degrees so only edges you mark as sharp will be sharpened. This method doesn't tear apart your mesh and…
Conventional path tracers can struggle with strong, small lights. Generally you'll get the most noise-free result with Cycles right now if you have some light coming from all sides. Once portal lights are included you should get a little bit more flexibility with how things are rendered. I've put together a pretty…
It's basically the same thingarino as the test builds that Bastien was posting testbuilds for a while back. You now have a few more options for editing and exporting normals in 2.74. First there are the old ways of editing normals--you can mark meshes to be flat shaded or smooth shaded, or you can enable Auto Smooth and…
Not trying to belittle anyones work here, but i try out blender from time to time to see how it advances, and my gawd there are a ton of cases where it isn't consistent with it's self. Also a lot of the bmesh tools still dont work as expected. i was testing with the graphic all build of the latest trunk at the time. first…
@Vig I use Blender as my main application so i could be counted in that demographic but i certainly don't consider myself to be a "Blender Artist" in the way you describe it...i post because i want to get better at what i do. :) I think perhaps its more likely that many Blender artists are just starting up and therefore…
Hi, thank you for the feedback. We plan to create Cycles/EEVEE material using the Principled BSDF, we will do that this week. About the iterative modeling this could be useful because of dyntopo that destroys the UVs but the shape will be modified to much to allow the cage and the generated textures to bake a good texture.…
I think the flaws in Blender occur because this isn't one team of developers working under a single unifying producer. This is an ad hoc group of volunteers and contractors each working on their own pet projects and few of them have any cross-team standards. Go to graphical.org and you can see the chaos that is the builds…
I disagree with a lot of what you're saying about Blender, but that's perhaps the funniest way I've heard someone describe Blender. And it's accurate, too, to a point. I agree that Blender's interface is often chaotic. It's a side effect of the development model. When you have a different dev working on a different tool…
Pior, Pixologic added to Zbrush the Zmodeler "brush", "subdivision surface modelling in Zbrush", and Zbrush it's not called "Modo" precisely. They saved us a lot of time adding features we already have in Modo or Max. Once you are customed to work with a tablet pencil, using a mouse is like something really primitive, not…