Just check out the readme.txt that comes with it. Basically after you install, the scripts are in file->script->qSave. First one setup script, and the others export.
You could use this script http://paulneale.com/scripts/autoMaterial/autoMaterial.htm I found it when I was trying to write a script to do the same thing.
there is a small script error when exporting Smart Materials. Check script\script\funcLib\BaseFunctions.jsx line 9854 should be that way the rem of the section will work ^^
http://www.youtube.com/watch?feature=player_embedded&v=_2MwHE3uIDU http://www.scriptspot.com/3ds-max/scripts/spline-ffd Has anyone seen a Mel script that works similar to Spline FFD (max script)?
When I try to use the script, i have an error: # Error: line 1: NameError: file <maya console> line 1: name '__main__' is not defined #. Script is in the attachments. Who can help with this?
I built this script to help rigging artists make multiple attribute connections at a time. Demo: https://vimeo.com/199397317 Script download: https://www.dropbox.com/sh/ila22a8mj5gmkab/AABO6J69RqX_LxMMfF0N1c6Ma?dl=0
Hello, I have a little script that generate batch renders with a serie of HDRI that are located in a directory. The script gets the first HDRI, does 8 renders by rotating the HDRI every 45 degrees, save the renders and load the next HDRI in the directory. My problem is that this script works on certain scenes, and doesnt…
Full Page Edit: (Just to make it easier if this thread becomes huge) [ame=" http://www.youtube.com/watch?v=xajEw4s60nk"]Maya -Duplicating Objects Along Path - YouTube[/ame] I am almost finished with this script. The purpose of this script is to try to ease the pain that other similar scripts put you through when…
INTALLATION INSTRUCTIONS run the script, through maxscript -> run script... -> select the script under customize -> customize user interface -> toolbars -> category "FMC" -> there should be a macroscript there :) now drag that macroscript to any toolbar that you wish the button to run the script to be :)