This is why its hard to have a nuanced talk about these aspects when false equivalence fallacies are thrown around to negate any type of discussion in good faith to this topic. I always try to look at both sides of an issue and inform myself and rely solely on facts of what is going on, and discarding those facts is…
@Mark: My slide, and main body are 2 different pieces. So, gsokol's method might be the best. (tell me if I'm wrong) The different colors, are different pieces of geometry (floating). I made the slide, and the main body 2 pieces on purpose so that I could animate it later.
Thanks to everyone who applied—really appreciated the portfolios. The role is now filled. Project Indie mobile game (solo developer), fixed-price contract; modeling +
texturing only (no rig). I’m developing a mobile puzzle game in Unity 2022.3 LTS (URP). I need a stylized-but-believable
marmot character (red with blue…
Hi This issue has been a reoccuring problem that I've not been able to figure out and was wondering if someone could help me? For a clothing asset I've made, I've followed this workflow on getting clean topology and UVs from Marvelous Designer to Maya/ZBrush…
Solid work but a few parts are modeled in a wrong way. This here needs to be round: ( But I also know, its a strange shape, i also modeled it...) And at the back, the Slide is not sliding on plastic. Also your Bake looks a bit strange. To big shells, less cuts? But i think youre on a good way! Keep it up!
the rear of the 1911 is wrong as you can see here or here also the guide rod looks wrong in the front also grips on the 1911 are generally convex instead of flat Also i assume you know you are missing pieces such as the mag release, slide release, and safety. Also the slide is too thick around the ejection port.
modo is really cool soft, but there is not some simple and mostly common tools, what other products have. for example, the vertex, edge slide tool is not so powerfull as in maya or max. or even in cinema 4d. I cant slide vertex with edge constrants as in max or maya. but maya or modo has not falloffs. P.S. sorry for my…
Great stuff, I think this piece has a lot of potential. Right there seems to be some noticeable issue with scale. I'll just list my critique here for ya. 1) Scale - Doors and Windows appear to be really large, i'm looking for a frame of reference and don't really see any but it appears not accurate to the building. Some…
AND since its been so long and there might be some new people using it. I thought I would include the descriptions for all the scripts. If you are only interested in the new stuff they they are ** asterisked. Hopefully you can figure most of it out from the tool tips. All this info is also in the README and on my site. Mis…
Hey there! Thanks for taking the time to view my post. I'm having an issue with the little grooves on the slide of this Glock 19. I haven't been able to get the hard edges of each groove to cooperate without compromising the soft bevel on the top of the slide. Hard to explain, so I made some visual references. Anybody have…