good advice poopipe. what it is I am not confident enough with the whole process of making environments, so it's hard to add any narrative , just panic a bit and hoping I am doing it right. I did notice little things with the environments in just cause 3 where the rooves/roofs? are not quite straight edges, things that you…
A: What positive keeps you in this career or wanted career? Even with all the doom and gloom. I can't picture myself doing anything else. I love creating art, I love the technical side of it. Yeah I don't have a job, and my parents constantly pressured me into changing my major into engineering or joining the military, but…
Hi pixelpatron, you are absolutely right about the roof and and the tree and I fixed the tree and added the normals to the roof to see if that helped which it did a bit. I actually got the whole concept of the roof wrong I found out but by the time I realised. it was constructed of multiple separate curved bricks similar…
Greetings, I'm making a car asset for use with game engines. Currently, I have a 256x256 texture map assigned, to give the car model a pixel art look. The car is meant to have a LOD variation model, and a separate interior view model. It will also have different paintjob options. The entirety of the car model is already UV…
Thanks everyone! :smile: This was achieved using lots of alpha cards scattered over the mesh. You could also use groom to achieve the same (and probably better) effect I used a generic skin texture and scaled it down vertically so it gave the impression of cracked and bent leather. I used it in conjunction with morph…
We are making use of Unity game engine. Right now we are kinda skipping ahead and we are sorry for this, but we need to make sure we grasp ourselves the direction we want to go before we decide to delve into explaining the inner-side of things to all of you peeps. So please bear with us. Hope you understand. Here are some…
The first example is a horrible waste of space. Many shells are repeated. Like, you only need one of those doors at top right, and the roof should be mirrored instead of sticking the whole roof on there. This looks like every surface is uniquely mapped. Which means the pixel resolution is going to be very low. You should…
Hello Bobababooi, That is a stunning concept! I am liking the progress you have made :) I like the overall shape and work of planks on the balcony. What really bothers me is the roof tiles. They look obviously flat with a height > normal map which doesn't create any interesting flecks, shadows and depth. etc. You want to…
Rurouni Strife what should my plan of action be, i was pointed in the direction of a workflow like this on another thread: 1. In Maya or Max whatever you prefer, add a basic checker texture to the mesh maybe something with numbers to see the rotation of the uv's better. 2. Fire up your favorite image editing program and do…
Good progress, @Rickpwnz . As an overall thing, I think you could benefit greatly from giving everything in yout high poly a push modifier. The edges dont really catch as much light yet as they could. If you look at the roof, you arent quite getting the same depth as in the concept. This could be part normal map\shape (did…