Another rumour about the middle sphere is that it is a 'Live' button, allowing access to friends lists and such at all times. I'm liking the look. It's clean and swoopy. I liked the original PS1, didn't like the original PS2, xbox's looks I can take or leave. Love my dinky GC
hawken, I hear ya. I was making referance to the childerns book "The Little Engine That Could". In my eyes the DS is already a succes with Animal crossing, Advance Wars 3, Nintendogs, MarioDS and the entire back catalog of games I have for the GBA. Any games that come out after this (like Kingdom Hearts) will be icing on…
first attempt at it...still might need to play more with the textures and whatnot maybe >.< btw...does anyone know how to actually save the alpha channel in a diffuse folder in psd with Vtools...it doesnt really seem to work for me (using cs4 btw) (vtools is supposingly able to only support cs3)
Mostly when i sculpt. the shape and everythings already in the low poly, so its just the finer details i need to put in, pores/wrinkles for example but i always seem to be mentally blocked when it comes to putting things in. only the last year or so did i start putting zips and pockets on characters. I was always taught at…
Well all broadcasts in the U.S are going to be digital & HD by 2009. So if you want to watch TV at all, you'll need an HDTV. And honestly, they aren't that expensive anymore. You can get an amazing DLP set in the $1500-2000 range. If you want to get plasma or LCD, that's where the price skyrockets. I'd wait until next year…
Awesome work thanks for posting guys. The art is stunning across the board I have taken tons of screenshots of just things like props and rocks on the PS4 lol. The sky box's really blew me away though I remember the first time I looked up on the moon and saw the broken up space station I was like wow. Same on mars with all…
Looks like someone also thinks photoshop without this plugin is simply not photoshop. so he made this working with later versions of photoshop (it stopped working after 5.5, which i've been using until now, but... must... have... custom brushes....) so if u've never heard of this check it out - basically another a fully…
I'm a layman. I signed in specifically to ask this. It seems like a really cool technique that I don't ever see in games, except for the ones mentioned in the wiki article, of course. Oh, Spider-Man PS4 gives a similar result, but I found out it does not actually use parallax mapping. Why hasn't it replaced normal maps…
So I am thinking about making a few asset packs for the unreal marketplace and unity asset stores with weapons I am using as a portfolio piece. I know that the most important thing is for the weapon to maintain its overall shape when making a low poly model, but is 15k tris too much for something like a scar-H in an asset…
I've recently finished up modeling out the bolt crate infamously destroyed countless times throughout the Ratchet and Clank universe. Using screenshots from the PS4 iteration, after some trial and error I was able to come up with these renders. For some reason, I'm getting a Fail Code 6 when I export the SBSAR file, was…