There was a guy who posted some kickass normal mapped geometry for a doom3 engine game. I think he was a level design lead at one of the canadian studios, possibly the toronto based DE. If anyone knows hsi whereabouts or his website lemme know. Thx, -R
I merged your new Topic into the thread you have already. Keeping the same project as replies within the same Topic will give people more context when they're formulating feedback for you. By default it also sends notifications to those who have replied before (unless they changed their notification settings). As for…
Welcome to our Dota 2 Monthly Community Competition #20 This month we some good changes. Marmoset is sponsoring us for this month with some great prizes. Some guys from polycount are also planning on giving dota 2 items, so maybe the prizepool will be increased during the month. The theme will be: HEAD SLOT for the DIRE…
Hello guys, This underwater scene was made initially for the Artstation challenge " Beneath the Waves " but due to some health problem i didn't finish it so i decided to finish it now as a eventually portfolio piece. The teme of the scene is the pollution over the coral reef. Feedbacks and critique are welcome :D
I saw this concept by feng zhu:http://www.fengzhudesign.com/envr/env_feng_image69.JPG and I decided to give it a shot. http://www.polybrained.com/Images/env_lotr.jpg
I made a new graph in Designer and every single time, it gives me this. This is driving me bonkers and I just want to move on with my work so if anyone can help... I would appreciate it. The only thing on the graph is a few uniform gray-scales to control roughness, metallic and color for visibility.
same here... i can help if you need more than one. OR! you can post the interview here and people can answer and you can get a lot more discussion going on.
Hello! I'm new to 3D modeling and about to start my 3rd semester at school in a 3D Digital Design major. So far I'm really enjoying it and look forward to learning more! I'm calling this done for now, though eventually I plan to add even more detail and textures. This was done in Maya.