PAYOUT = 1800 USD If interested continue reading Need a Mini-mod made for DayZ Epidemic Details: I have created the models I need and the textures I need already, I just need a coder who can implement them into DAYZ EPIDEMIC. what you will be required to do: Model each armor peice onto each part of each vehicle that meets…
Hellos :) thought I'd set a thread up instead of spamming elsewhere :) Also I'd very much like to have some crits as I'm now going out of my safety zone and doing current gen art after half a decade of doing hand held and previous gen console games. I've started work on the Splash Damage art test - This is the big one as…
Hi all! I'm building a new environment in UE4 with another artist (Ilya) and decided to start thread here and share with you my progress and thoughts. I do this environment for a while now and at last have something to show. The idea of this environment is to build European town with some hostile alien sci-fi architecture.…
We're looking for a VFX artist to do several effects for a Unity game. We're offering $800 for the work. Here's a look at some of the effects the game has in it already. https://www.youtube.com/watch?v=HbObi0HHnU4 https://www.youtube.com/watch?v=qt3M36oFqLE The next set of effects are going to be for a human female…
This is something I’ve been thinking about doing for a while. Color correction seems often ignored by video game artists for one reason or another. It seems a large barrier to entry is simply not wanting to buy a color correction device. This is where I come in. I have a Datacolor Spyder 4 Elite and am willing to loan it…
Looking for an Artist Partner for a Survival RPG (3D/UI/Sound) – Revenue Sharing I am looking for an artist partner for my open-world survival RPG project. I have been developing this game alone for a long time, but to take it to the next level, I need someone who can completely take over the artistic side. This includes…
It's been sometime since the last progress update. The retopping took me a while, but after some experimenting and cleanup, everything's done. There's a couple of panels that weren't, but the original meshes from ZBrush are low poly anyway. This is how it's all looking: During my time retopping, I also had a couple of…
behicle Highpoly is about 90% there, looking at damaging it a bit in zbrush along the panelwork to break up the silhouette and really push it into that higher quality. Currently aiming for about 125k for the lowpoly, tracks pending hahaha
Camera path too hectic, straight path? simulate physics/damage? Dust particles. Adventurerer details? Rope, tunik, ... Current process uses Rigify. Faster using mixamo? Use a unified skeleton - reduce time spent by using stock animations? rowdy weather sea beast
:) thank you guys! At this point I would like to explain a little bit about our game design as well. Basically letting the pants down ;) DRAG introduces a new kind of vehicle-physics. Have you ever noticed how cars in many racing games pivot around their center? With our 4CPT-technology and soft-body tire model we simulate…