Oddly enough, I went to the same school as elementrix and absolutely hated it. There's that part about being lied to when it comes to vertex normals, there's that part about NURBS taking up a full third of the whole first year's modeling, and there's that part where your first texture has to be a Diffuse/Spec/Bump map for…
'The mouse didn't need a right-click button until Microsoft added one' The horse cart didn't need a motor before Ford added one. The videogame didn't need a control pad before Nintendo added one. The mouse didn't need a scrollwheel, either but it's much better if it has one. Hell, many 3d apps use three buttons, would you…
70 Euros?!? Whoa, you're being ripped off more than us, we pay "only" 60. For console games, that is. PC games always were and still are 40-45 Euros. I think they won't raise the prices here, they're still leftovers from the high dollar time and I think not much lower than the prices during the cart gens. The US is paying…
Hey there! I'll second (or maybe third?) what everyone else has said. I definitely think looking at some references for the time period and location you are looking to emulate will help, as well as playing around with your lighting and color composition since the brown on brown is making everything blend together, when…
My name is Sparkwire, and I've got some couriers here that desperately need animators! Keep in mind the textures shown are still work in progress, as I've stopped work on them until i can find an animator. A little gnome chef with a flying cart and lots of props And a deer with a butterfly buddy (comes with rig, but feel…
Hey, was hoping to gets some crits on this Sheriff office i've done from Red dead in UDK. The sheriff office itself still needs a specular and normal map which i will probably do tomorrow. i'm also planning to add a load of foliage at some point, im probably also going to add in a few more props, i'm thinking some fences…
Hi everyone. I was recently listening a 3d artist about the differents workflows in art gaming and he told me he has a negative opinion about people who start working in Zbrush or Mudbox and then retopologizing the mesh of an object. He considers it a very dirty workflow. Like put the cart before the horse. As a newbie I…
You can get a head start in the meantime from lots of free places. Besides the hundreds of anatomy charts you can find with google, Zbrush has a model included in the Tools section of Lightbox that has a realistic skeleton and muscles (they are even named IIRC). So that is a really nice resource -- and actual 3d model that…
The position of keys does not necessarily mean anything with respect to the identifier on the key itself (a point made clear, at least I though, by comparison to other applications) they are positioned relative to the commonality of the functions they perform and the physical action required to use them by the user in…
Another small update before moving on to some serious unwrapping and texturing. I'd originally modeled this some time ago, but it looked too much like a pull-down projector screen, even with some reasonably ornate metalwork. It's a wall-mounted map chart showing the location of Nemo's base in Vulcania that'll be situated…