yes its the same... and its also bad... in areas facing away from the camera you will have stretching... if you are projecting over and over in such areas the quality of your paint is going down... in mari you have a sort of fresnel masking against... thats the problem with projecting... therefore im fixing most stuff with…
I really like to use zBrush for baking since UV matching is faster and is free of projection errors (and it can bake HD subdivisions). Unfortunately the displacement and the normals baker does not take into account hard edges in the low poly. It bakes as if the low poly is smoothed by a subdivision algorithm. This means…
Hi everyone, I'm creating a 3D animated, voice acting series called The Rise of The Infection. It's a zombie apocalypse survival story about two sisters and the people they meet in a dangerous, changing world. I've already created most of the characters models in MakeHuman and I have voice actors lined up, I'm also working…
I really love this HAL great effort! I really love that artist's gun concepts ... oh yes :poly124: I dunno... the FPS view to me looks FRESH! The concepts of weapons he has are all minimal... simple... functional... yet beautiful and cool. THAT is the sellling point. I personally like it that you didn't take it further and…
I like to see the banks' bailout as a naive girl's (govt's) first asshole boyfriend. Yeah he's a smooth talker and may have been great in bed in the past but the bottom line is that he is an asshole and tends to screw you over more than what you expect. So now that dude came and left so to speak and now the heartbroken…
hey guys, thanks a lot for the feedback. I can try to respond to: Daz - right on about the incongruous skybox. when I throw a photo sky backdrop behind my scenes I always get so carried away with "yahoo it looks real!" that I forget that it actually doesn't, quite. so yeah, shoulda taken a couple extra minutes with that…
just thought I would add this here, Ive been ranting in my DWIV thread because Ive been knocked out of action by vista damn I knew Vista was bad but this is rediculous. How can microsoft release this pile of crap into the world. I seriously regret installing it on my new pc :( Ive done just about everything in my power to…
Hi, guys! I've just finished rigging my character. Since I'm using mocap data to animate it, I wanted to export it from Maya to MotionBuilder. I've tried both going to Maya>File>SendtoMotionBuilder and exporting it as a FBX file. In both cases, this is the complete and utter mess I find myself into: Maya Scene…
Makes me second guess this world. Trying to help a bad situation and HE pays the price. That's what makes the world fucked up. My sympathy goes out to his family.
I must be doing something obviously wrong, cant believe it's this hard. I have Object 1 (many elements) with Material 1 applied to it, then I have Object 2 (many elements) with Material 2 applied to it...all good. It falls apart when I detach some element off of Object 1 and attach it to Object 2. I'll export that as an…