Actually, amazon reviews answered that question. Looks like this will be the cheapest and simplest solution, so I'll give it a shot before shelling out for a new tablet altogether. Thanks @Zack Maxwell, I didn't even know something like this existed.
Bump again http://eincraft.codebison.ca/ newest demo of the game. Still looking to recruit members. First post has been updated. I thank all of you for taking the time to read this. Newest Artwork by Zack our character artist:
I get this too, I think it's related to alt+lmb on the canvas to frame your current tool, but happens when using alt+lmb to swap between zadd and zsub as well. Anybody that can shed light on this will be worshiped eternally.
A fun productive weekend so far... Rebuilding that iconic scene for my first entry "High Noon Toons"... And having a "blast" with my second entry: "Lost Cow in Space"... (With many thanks to Zach Mertz for making his buildings free in 3DWarehouse)
YES! since JP2 and JP3 were so good, and didn't shit on the first movie [and books] enough. I'm hoping this one takes place in Vegas and involves body switching Zach Galifianakis with a raptor on the eve of his MEETING THE INLAWS!!!1!
Thanks zack! Started to feel like the black sheep of polycount. :) Im having some issues with getting the specular to really pop though. Don´t really know why. Hmm. I got a scalarparamter in power and the map in specular. This wrong? :/
hi, this is character that i've been working on for the last few weeks. it is based on the concept done by ALEX OLIVER i'm planing to get a lean n mean look for this one [ like Zack Petroc's Rambouillet ] but this creature is a female.. i need to give it a structure based on female anatomy. critics will be soo helpful…
Looking good.. to me sculpting is the best way to learn anatomy... I learned some of it from.. zack petroc... his anatomy sculpting tutorial I watched that about 5 times. also I learned alot from this guy.. http://the-structure-of-man.blogspot.com/
Also, Trim Dynamic, set to RGB instead of zAdd or zSub. It'll paint only on the edges. You still have to be careful about it though, because sometimes it doesn't limit painting to the edges well enough, unless using a really weak stroke.
Thanks Zack. I'm familiar with deferred shading in theory anyway, and a lot of what I've read on UE3 suggested/said that it did support deferred shading, but apparently its just some deferred shading techniques integrated to the pipeline rather than a purely deferred setup.