Updated several areas for a more cohesive style, updated hair. High poly roadmap: 1) enlarge the hands; 2) update the wraps to be chunkier; 3) Update goatee
@obscura I was just about to post a similar question, thanks for your response to @bigdeku (heh-heh). So from what I understand, it's not feasible to update in real time, but is it possible to update at runtime? I've noticed more than one video on YouTube mentioning updates at runtime, so could one for instance update a…
Current Update: http://www.polycount.com/forum/showthread.php?p=2298244#post2298244 Introduction Hi there, my name is Martin Garnett and I am currently on my third year at the University for Creative Arts studying a BA(Hons) in Computer Games Arts. For my third year project I am going solo, and hoping to make Winterfell…
You know of Hannes... obviously, you lurk over on conceptart so its hard not to. Now, compare the volume of your work to his, relatively speaking your updates are lacking ... right? I don't know where you're getting; "I don't see when you established that my updates are lacking. Most people seem to disagree." Why set the…
Update: Thank you @ThisisVictoriaZ, @Joopsonand and @sacboi for the input :) In the first render the room is empty and lacks detail as it was pointed out, I had focused on the details of the main subject (the dining table and what's on top of it) and I hadn't payed attention to the rest of the room. So i added a few things…
Ok I think we’re all good again. Vanilla pushed an update recently that borked things a bit. All fixed now. If you notice anything out of whack, lemme know. Thanks @Klunk for the heads up.
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We just released a new huge update. We actually released a few really big updates since I last posted about GamePress, but this is one of my favourite updates since releasing the app :D . We have added a bunch of new features to make GamePress much better and more powerful. We're preparing for our "exporting" feature so…
Each update I waste some time to see if Substance Sampler AI does anything useful finally and always just shrug and go away. Image to material usually does something just marginally better than old crazy bump . Ads halos around height details and looks same awful at sharp light angles. Surprisingly it sometimes works…