hey first time starting a thread here, i think this might of been asked before but im not sure. I haver a character thats split into 4 parts, head, torseo, legs and clothes. should i attach all the meshes together? each section has its on map as well. Im not sure if the uvs will merge and end up using the same map which…
Ok now its not just a head anymore hence I though I'd post a progress thread. Basically trying to get a rough pose before actual sculpting. I'm glad I have a female and a male starter mesh ha! Pretty much nothing to show yet but I though I could document the process involved, hence start the wips earlier. My goal is to…
Finally all retopology is done, had a bit of trouble with the Mega Gnar head, but it turned out fine at the end, now its time to unwrap those UV and get ready for texturing, hope you enjoy! With some poles and redctions I got the Mega Gnar mesh arround to 7.800 Tris Mega Gnar retopology
This year. 1. Got into the recap, I was also featured in a few other places, which was very exciting. 2. Overall, ~twice as strong physically. Ex. 90lb dumbbell press (45lb per arm) up to 170lb (85lb per arm). 200lb leg press up to 380lb now. 3. Took my art from meh to decent. 4. Networked better. Next year 1. Write up a…
neh its not too high at all! its fairly tight! :D before somebody pastes the .gif file showing 3 different cuts for deformation, I'd say you'll be well fine with just making the two loops you have at the elbow, go all the way around the arm. I don't really see a problem in polycount or edgeloops made for animation or yadda…
I won't claim I'm an expert or anything, but I'm always willing to help if I can! So, I know this is probably too late, but here's an image you could use for reference (in cleaning up this model, or for future models): It's a nice layout of great topology for a head, could really help out in visualizing how you want to lay…