"Disney Interactive has laid off roughly 700 employees, according to a New York Times report. The cuts represent 26 percent of the company's global workforce." http://www.gamesindustry.biz/articles/2014-03-06-disney-interactive-lays-off-700 What even...? Do you even employment...!? What is happening to this industry!
Hey guys, as you'll see in the image below, I'm having some rendering problems. I'm not sure whats wrong. I'm rendering in Mental Ray with Final Gather and Global Illumination. The default lights are off and I'm using Lambert 1. Any help would be greatly appreciated. Thanks
There's also a global setting in the preferences to always select through. System > Preferences > Input > Selection. I'd recommend you switch it back to MODO nagivation though, it winds up being a lot nicer with shift/ctrl/alt being the navigation style toggles. Especially if you wind up doing any sculpting, painting or…
yeah I know it's Huffpo but I've heard this discussed a lot in the last few years: World Becoming Less Violent: Despite Global Conflict, Statistics Show Violence In Steady Decline it's much like how US parents are terrified of letting their children go outside despite the country being much safer now than it was 30 years…
@aaronindhouse "How is such a movement going unnoticed by the 'Art Scene' and Academics..." Who knows...?! :o "...and our culture as whole?" TBH, I'd say gamification whether your average joe is aware or not has well and truly embedded itself throughout today's global society, so don't worry too much about it. Just calm…
Fingus... GI is feasible in realtime and Ambiant occlusion as well. Its a optimisation choice that made its time IMO. You completely limit your level to be with a specific time of day, wich is sad. You can turn on Dynamic lighting in UDK but it performs way better with lightmaps Unreal Engine 4 will use fully dynamic…
What are you using to bake you models atm ? If your not using Max try it, the projection modifier is good, just make sure to reset the cage and then push it out as required. Make sure you have global super sampling on and set to Hammersley and 1.0 quality, and i cant remember the name of the bit above it but change that to…
I'm JUST now finding out about GA...I attend the global game jam in Montreal every year (Even though I'm driving from southern Ohio) so I've met Fred several times, super cool and chill guy. I hope everything is alright with him and his team... Maybe I should enter this...
Hey, great-looking scene so far.Gsokol was right when he said that shadows are too dark. If you already didn't, put some GI (Global Illumination) in the scene and it will brighten up those darker parts. If that doesn't cut it, play with the sun position to get better shadow look in the scene. Search for that ultimate…
Brygelsmack: Thanks dude. At the moment it's very simple, just a visarea, portal and local cubemap with a couple of ambient lights. You also need a giant global cubemap as well to light the rest of the map. Like this. danscott: Thank you. Yes you're completely right about the books, they are literally 6 sides at the…