I go over an entire workflow in this 4 hour series of prepping and exporting into Cryengine from Maya. http://www.crydev.net/viewtopic.php?f=291&t=121266
I am retopoing an model in Maya and I am running into a problem. My acutal model went by fine but the dress has this weird black spot in the middle. I can not retopo in this black spot and it's in the middle of this dress Here is a picture
If I edit an OBJ after importing it into another scene, the model becomes oddly deformed. The smoothing groups make appear that way at least. What am I doing wrong? Perhaps I should uncheck optimize normals? Does it have something to do with the precision value at 4?
Hi, i have a blender model that i want rigged and put into a source engine format (.mdl), if interested, email me at NotAliasing@gmail.com. Pay rate will vary depending on how much work your willing to do, anywhere from 20-100$. More details will be disclosed in PMs.
I've recently extended my animation timeline from the standard 100 frames, to a little over 240. The animation rendering finishes the avi file, but doesn't complete the full timeline, even when I have "Active Time Segment" Any thoughts?