For a quality lens, you'll be constrained to a 70-200. the longer the lens length, the worse the optical quality is going to be. The sole exception I can think of is the Canon L grade super zoom (expensive and super heavy/large) and the Sony NEX 18-200mm, both of which are excellent, but also have small max apertures. The…
I have a few folders on my desktop. cre contains creative and inspirational artwork found here and around the web... mostly here. Really disorganized root, though - dumping ground. Ndi exists as a folder that contains named project folders, such as tank and batman (which may or may not exist). eci (wtf names?) contains…
In max you can use skinwrap to do this. In Maya you need to write your own version of Max's skinwrap (which is not the same as Maya's skinwrap) Basically ... constrain a joint to each vertex on the base body mesh, skin the armour to them and when the base mesh has a blendshape applied it will deform the armour. Blender…
I am with you on this gray, i hate using dynamesh, but there again I am more of a modeller than a sculptor. actually building a cheekbone is so much faster than trying to sculpt it. I like being constrained by my base mesh, because that's the reason I built it:) if I need to add a penis sticking out of his head at some…
Hmm yea they will still 'move'. Although obviously they're not actually moving in local space. I think you may need to give some more details about the rig to get a good solution worked out. e.g. do you have any bits of rigging that you could constrain the joints to in order to stop them moving? Do the joints actually need…
My problem with a lot of current sci-fi(not constrained to this genre tho)is the lack of appeal they have. Yea they may be functional/grounded but if its bland then its just meh imo. Give me something that looks designed for life, like people have to or live there, make it feel natural as well as functional, e.g. If there…
In addition, decided to spend time doing a partial quick sketch of an early production 2011 Cadillac as an example via Loop & Mesh tools alongside a HS modeller's best friend the KNIFE TOOL. Which is I think fairly indicative just how one can quite reasonably output a subd HP class A topology mesh, for free without…
Hey guys, Back with another question which has been on my mind for quite some time now: I was wondering if there is some way to move multiple vertices at the same time in Maya and have them constrained to their respective edges, as one would be able to do in 3ds max? Here is an example of what I might want to achieve in…
Hi All, Can't find an answer anywhere else. Every time I constrain my spline handle to the IK handle, the manipulator goes into world mode. This causes undesired deformation. Is there a way to have the handle and spline rotate on the joint's axis? Pics are below. Thanks! This pic shows how the handle rotates the joint on…
I think this workshop is a great idea and will help alot of people. I've already learnt a few things :) Anyway here's what i've made so far... I made the holes by pushing some edges out of the way. Then i removed the edges where i want the hole to be. What was left was a big 16 sided poly. I inset that polygon and made it…