Rockstar North is looking for an energetic server programmer to help increase the features and capabilities of our online technologies. We are looking for someone who is not afraid of new challenges and wants to work on a technology team and company that are focused on redefining what an online gaming experience can be.…
Rockstar North is looking for an energetic server programmer to help increase the features and capabilities of our online technologies. We are looking for someone who is not afraid of new challenges and wants to work on a technology team and company that are focused on redefining what an online gaming experience can be.…
FFmpeg is another free option. I use it for all the vids on my site. It's fast, batchable, and puts out seemingly every format known to man. Here's the .BAT file I use, I just drag-n-drop my source AVI onto it. But if you want to convert a sequence then go here:…
This actually works but you have to do a few things first. 1) Instructions: Go to path "C:\XXX\Public\Pixologic\GoZApps\Maya" Locate GoZBrushToMaya.mel, copy and rename the copy GoZBrushToMaya.mel.bak Open GoZBrushToMaya.mel, replace this section: // GoZBrushToMaya requires Mental Ray plugin. if (`pluginInfo -query -loaded…
Phew, finally. 1.4.0 released. More info in my blog post: http://nixes.ru/?p=568 Thanks, but that also requires to compile it for each maya version... I decided to release it with source code, and only protect with a license agreement, to make it easier compatible with different Maya versions without the need to compile it…
No it doesn't. I think that works, however it asks me to go into 16bit and normalize map... But I can say no ant it creates it. However when I put it on my material in maya and export when in cryengine it doesn't appear in my material when I manually put it on, I get this in the console. File not found…
My 2 cents, do not be afraid to make a save copy that you can go "crazy" with and really exaggerate those forms to see how it would look, like a test version. i like the expression you are getting super close if not already spot on. A hyperlink to the artists work inside of his name would be helpful also, just makes it…
http://originofstormsgame.tumblr.com http://www.facebook.com/originofstormsgame Hey Polycount. I'm currently working on a fighting game in UE4 called origin of Storms. We currently have a C++ programmer, A technical artist, A Zbrush modeler and a foley sound designer working on our project. We're in the beginning phase of…
Starboard Games LLC is an indie gaming studio comprised of highly professional and friendly people. We are looking for talented and dedicated artists and programmers to join us on our project INT (www.int-game.net), a Sci-Fi RPG with a strong emphasis on exploration, dungeon crawling, character customization and…