Work with a major Developer hiring Multiple Character Artists (2-3) to work on Current and Next Gen big Budget AAA title. Get in on the ground floor of a new division of this highly established studio. Plenty of room for growth with Bonus and Royalty programs in place. -Zbrush and Maya experience -Worked on at least 1…
Christmas has recently presented the opportunity to get a Z-Brush license. Its for personal development more than anything but my question is, which training DVD would be most suited. There are a couple I have highlighted out however I am unsure which would provide the best introduction for a complete beginner to the…
Is there a universal standard for alpha channels? I'm having an issue where an alpha channel file causes issues in the programs i've used like sketch fab and blender. I'm fairly new to game characters and i know it doesn't matter for cg renders. So i need to know the best way to save black and white alpha files. I don't…
Hey guys, I am currently building up a portfolio piece and I am just starting my high poly model. I have so far some floating geometry which I understand to be acceptable when used correctly, however I have a question to do with using the boolean subtraction tool. I am including an exhaust piece like this in the image, I…
Hi, I'm currently working on a mobile game of Radio controlled off road buggy racing. I'm wondering how what the best way to model the tracks are. The tracks look like this: I've had a play around with Lofting in 3DS Max but I'm wondering if there's a better workflow. Any suggestions for this would be appreciated. Thanks
Hi all, I'm new to 3D modeling and I'm using Autodesk Maya for character modeling. I simply wanted to know that should I model clothes within the Maya or is there any best alternate tool that I should use for modeling clothes.Thanks!(sorry if this question's stupid, I already mentioned I'm new :neutral: )
Welcome one and all to the 98th edition of the Bi-Monthly Environment Art Challenge for the months of September and October! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…
Work with a major Developer hiring Multiple Environmental Artists (4-10) to work on Current and Next Gen big Budget AAA title. Get in on the ground floor of a new division of this highly established studio. Plenty of room for growth with Bonus and Royalty programs in place. -Zbrush and Maya experience -Worked on at least 1…
Hello everybody, I'm a beginner at 3D stuff and in these days it's first time in my life I'm facing the true pain while unwrapping UV. So I'm thinking about perfect auto unwrap program that would make my life much easier to live, but the truth is, there is no such a perfect program. However, what I know there are some…
Hi Polycount, I'm sorry if this doesn't belong here, but I really don't know where else it should go. I'm currently working on a model using 3ds max, but I'm not satisfied with my own work, so I would like to know what the best place would be to ask questions. Thanks in advance:poly122: