http://www.geforce.com/hardware/10series/geforce-gtx-1080 With Nvidia's latest announcement, their new 1070 alone can outperform a Titan X while only costing $379. Pictures say much more than word's so I'll throw these around. The bar is WAY lower for baseline VR, and what used to be higher end CG work. We haven't had a…
Hey guys right now I'm throwing together a portfolio of my work for the art institute of Chicago! (applying) I'm submitting my work through their e portfolio service and just want some feed back before i go through with the submission. The preferred dimensions are 600x600 px so that's why the images are small. SAIC…
Breakdown Interior Assets In this post I will give a short breakdown on how the creation of an interior Asset was done for this project. First, environment assets are split into different areas, areas that use material layering for texturing and areas that don’t. For the door below, the blue areas are shaded by using…
Ornatrix Real-time hair which I've created with Ornatrix. Hair baking in V-Ray, Arnold, Knald. This model have 2 lods. The main model tris - 27 534 Lod 1 - 14 042 Lod 2 - 5 600 You can buy this model in my Artstation store - https://www.artstation.com/artofcharly/store More renders and video…
http://www.digitaltutors.com : For the basics and general 101 of applications, although there stuff has got more in-depth lately. http://www.thegnomonworkshop.com : Mostly for film related stuff, but still a plethora of knowledge to be learned. http://cg.tutsplus.com : Have some decent stuff. http://www.fxphd.com : Again…
@ littleclaude That is great ! I really find id riddiculous to travel 14-18 hours only from Europe to North America in this time and age. I would really like to see it come true. Japan made a train go 603 km/h yesterday. It is about damn time for airplanes. @ Zephiris Thanks to you now I see that face whenever I look at it…
@Larry around 30~60k tris can go upto 100k depending on complexity of environment. Main thing to consider as mentioned above is to keep textures, advance shader effects, material count as minimum as possible, no real time lighting! baked lighting possible if total lightmap count is low also 2 to 3 max though this one…
is there no way that i can just bake the animation on maya and on unreal it just play it. I dont want to be able to modify the animation in unreal i just want it to play? my mesh as 600+ individual part and painting skin weigth on every single one will be a long time my rig resemble this guy rig in…
tnx guys. I`m afraid im not farmiliar with gargoyles so i dont feel really engaged to sculpt characters from it. here`s two more (image is a refined version over the timelapse) [ame=" https://www.youtube.com/watch?v=UePaXE2bupo"]Disney 101 Dalmatians Tribute - YouTube[/ame]…
Seriously? Crushed? So for this you need an iPad (between $500 - $700) and an AppleTV ($100). So that's $600 bare minimum, for a video game solution that doesn't include any buttons, and doesn't have any dedicated hardware for the game's themselves. Not to mention that any game that you want to play multiplayer will cost…