My current setup is this: 2 - Main Ultrawide 1 and 3 are 4k. 4 is a soundbar connected by HDMI. Before this Wednesday, 1 and 3 were set to scaling (150% and 200%) 2 was 100%. This worked fine for photoshop and such. But 3DS Max and other apps did not like the mixed scaling and wouldn't draw some UI elements. Some apps…
@ZacD Yeah,I don't like the lighting either.To better understand what I'm aiming for,this is the concept I'm LOOSELY work after: (the rights of the image belongs to it's creator, Ken Li).As you can see the main light in the concept comes from the front of the camera,that's what I'm trying to replicate,also the fog and…
Thanks all :) BrianDolan89 i used almost 100 000 triangles for the beast and the Pedestal use 5100 triangles its going up 100 polys i 'll be reduce on bottom area regarding texture sheet i used 3 texture sheet of 4096X4096 for body,armor and wepone + shield 1 texture sheet of 2048X2048 for small accessories 1 texture sheet…
Well, that all just fits in constructed deck rules, right? There are other rule sets out there. For frame of reference, I played Pokemon cards when I was a teen and everything was 100% constructed, so it was essentially pay to win. I think it's cooler when everyone is given lost of booster packs and they have to make their…
you need to take a chill pill man, seriously , i agree 100% about research and functionality, but lets not derail another thread where you still fail to see when to make something cool rather than 100% functional is sometimes the better case, just look at UT3 weapons etc, so many examples...not saying this design is cool…
It's a racing ship like in Wipeout. For the moment,it's not symettrical and i suck at uv-mapping. Actual Polycount: 1084 tris I'm ready for your critics!
When publishing something to the steam workshop, there is a option to add other people to the submission. The person who uploaded it can give a certain percentage to people he collaborated with. The total percentage is always 100%. This way valve can pay out the people who worked on it individually, instead of paying it…
I agree that photobashing is super common/effective these days, it saves the holy grail of production budgets: Time if anyone hasnt seen it yet, my buddy created a in depth tutorial on his process how he uses it effectivly while avoiding the 100% photobashed look some more jr artists struggle to hide. 100% free on his…
a bit more on will smith, suggestions? especially looking for help on low poly hands. will spend the rest of my tris on the head/fixing hands, adding a little more detail to areas. also if we have left over tris on the main char can we use those + 100 tris assigned to making a weapon? cause i was trying to make his rifle,…