Hey all, Here's a small work in progress on an asset I've been working on to test out Quixel Suite 2. Noticed a few small issues with it but I'd appreciate any feedback or advice that you guys can give me. Happy 2016 !
Use the weight tool instead https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-C5EB44E2-5A3E-44DF-8B64-A0E00B8EDC71-htm.html
Pretty sure if say you are using Max 2014 or something and go back to the site to get 2016 or whatever version is new it gives you a new licence for the new software that's another 3 years.
For anyone who's interested, one of the developers of MASH made a tutorial based on this project that you can check out here: http://lesterbanks.com/2016/10/create-shelf-building-rig-maya-mash/
Ok forget what I just said. Maya can't import two objects, if they have the same name, got it. But as I remember Maya 2016 would change the name if objects have the same.
2007 salary survey. I know there are more recent ones but I don't know where to find them online: http://www.gamecareerguide.com/features/416/the_game_industry_salary_survey_2007.php The gist is between 30k-50k.
Eric Chadwick Wow, thanks alot. I can't believe that Snap option always was there and I never noticed that =| And I'm gonna try that script right now. P.S. I use 2016 version
You might be interested in the multirez branch. http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=716 It not only allows editing of multirez objects, but also allows them to be split and joined on the fly.
http://www.gamecareerguide.com/features/416/the_game_industry_salary_survey_2007.php This might have some helpful info, but I doubt it will cover it fully since its such a personal decision and so much factors into it from different sources.
@alex_kim For the paint color, you should paint something like this but not so strong details https://lostandtaken.com/wp-content/uploads/edd/2016/02/concrete-grey-grunge-textures-2.jpg