You can link Vertices of your Cloth to any Node you want...go into Goup Subobject Mode (press 1 or click on the + next to the Modifier and select Group), select the Vertices you want to link and hit the Node button...then chose an Object from the scene...I haven't so far been able to make it work with deforming…
Yea its kind of like when the power goes out during a storm, you hang around a bit to see if it will kick back on, after awhile you get tired of waiting and move on. They mostly closed down a lot of plants that were not making what the call "core devices" They consider the PS3 a core device so I doubt too many devs will be…
Yeah, it comes down to tiling detail maps and material complexity to increase texel density. You can get a lot of reuse out of detail normal and grunge textures and they can be fairly small and heavily tiled, so I wouldn't be too concerned with that. You could also consider using vertex color as masks if texture use is a…
They adopted a few player made minecraft code modifications, one was a faster rendering code that does vertex-based AO, made by a lone modder on the forums.
Interesting! And a very clean code. I didn't expect that using Voronoi cells could give such a good result. How do you create the model from scratch, though? I didn't get that part of the code.
why are you using this crap anyway? there are quicktime alternatives like mplayer and vlc with their own codecs mostly independent from the OS, in almost all cases working better than quicktime itself, less obtrusive and more configurable definitely. the only reason i found for me myself to require the actual quicktime…
Finalizing the model of the logo and neon signs (that took a bit of time..). Used a bit of mash for the scatter effect. Here are some tests in Vray. Don't mind the ugly metallic support behind the logo, all temporary placeholders. I used a ramp node in the neon shader.
Its that time again for me. Do not remember if i ever cell shaded anything but his was too much fun. Had to customize a shader and i heard there was issues with using certain things, i did not run into any, 1st time "custom node shadering", let me know if i should leave things like this or try to freshen up the styling.…
I have a scene that is lit primarily through a skylight, and it is making this weird light circle on my scene like a big spotlight is shining down. After extensive troubleshooting I have definitely narrowed it down to the skylight and not any other light. I have tried adjusting every setting in the skylight to see if I…