Our industry is unique in that experienced professionals don't always branch out to start independent studios and remain rooted to their current studio long term taking on additional work to stay relevant because redundancies owing to lack of work are commonplace. This is more the case at studios that have stability…
Like so, or am I still not understanding what you mean? Also, I think there's definitely room to improve the tab-mode stuff. Even the fact that it switches to edit mode (rather than any other) is pretty arbitrary and should be user defined. As for the UV editor, I typically set that up as my rendering window because as I'm…
here try this make a cylinder. convert to editable poly, right click a quad comes up with the option... it's magic. then go to face mode and select the caps and delete them. go to edge mode and select the loop at one of the caps you just deleted you want to extend. it has to be open edges in epoly for it to work. then hols…
As long as you use support loops to retain the shape, then it'll work fine. But in your image above, the smoothing effect is far too severe because of a lack of proper support loops. You still have some work to do to get the coke machine to look like an actual coke machine instead of a rubbery version of it. The smaller…
If your looking to do particles I recommend just messing around, its a fairly easy system to learn and each element of it is documented with a clear indication of what it does. The rest is just down to coming up with an idea of what you want. If your wanting to make FX's that tie to weapons etc.. I recommend replacing…
Our project is looking to hire an additional, full time team member. This is a salaried position with health insurance benefits, open to anyone in the US or Canada. Our project is Architect of Ruin, a sword and sorcery colony survival game. The game is funded and has a publisher, but that relationship is not yet announced.…