Theres confusion on what this guy wants, if like tulk and male thinks he is talking about a job as a level designer or low level designer (guy who sits in a cube for pretty low pay and crunches numbers about the best way to make certain parts of the games. Then this is possible. but if as vig and per seems to think he is…
I certainly don`t disagree with the thread title, but I would disagree 200% as to where the blame is being put. It`s nigh on impossible to make a start in `life` (survival is not living) as a non-priveledged everyday bod in the UK, the infrastructure is so aggressively geared towards protecting `the haves` over the `have…
Hey everyone, Im having a really strange issue with a mesh that I've brought into UDK. Whenever I apply my normal map, I get a lighting problem on two pieces of the mesh. I'm stumped as to why this is happening and why it's seems to make these pieces lighter and darker without reason. The mesh with the normal map appears…
hello im trying to find a way to set the world position of a object, to a absolute value, even after it;s transformations have been frozen. from the GUI it;s easy enough, to just use the input field in the top right corner set to absolute mode, the problem is doing it from script. i tried xform -a -ws -t 0 0 0; and move -a…
Thanku so much for ur feedback, ya i was told that am not supposed to have "circles" in my UV's so i just went all in. :s and the hydraulic hose makes so much sense; I will definitely add that in the pipes/cables layer and yupp will get right back to some more localised weathering, i guess i was holding back cause am just…
Hello everyone, I'm reaching out to discuss a highly technical topic today. It's about the incredibly realistic animations in the upcoming game ILL. I don’t know how many of you have seen the trailer recently, but the way the creatures look like they have actual fleshy skin and their natural posing really caught my eye.…
Hi, My name is Kevin. This is a 3D environment that I am working on for my Major Study at the University of Hertfordshire. The scene is loosely based on the trailer for the new Naughty Dog game: Intergalactic: The Heretic Prophet. It's still in the block out stage but all feedback is welcome! The scene is based in an…
Student following Media Design specialized in 3D Artwork and Game Design, looking for collaborative work opportunities to build up my portfolio and skills. I have experience in Autodesk Maya, Adobe Illustrator, Photoshop, Substance Painter and Clip Studio Paint. FULL PORTFOLIO: https://cara.app/scvoid/portfolio/all…
Well there has been a reported polycount of 1 million for the cars in forza, but I have read different things, but they are definitely over 100k. Quote: "let’s just throw some numbers out there. All of Forza 4′s cars have a polygon count of over 1 million, a huge leap of Forza 3′s 400 000 polygon count."…
If it's anything like the Tegra X1, it's the full Nvidia desktop grade architecture. The K1 came out in 2014 and had the GFLOP (~350) performance of the PS3/360. The X1 came out in 2015 and was 1024 GFLOPS, to the PS4's 1800 and X1's 1300. I wouldn't be surprised if the Switch was able to put out GFLOPS 1300+ docked, and…