The first thing that stands out to me is how blobular the wood appears to be. It has no hard edges. Even if you were intending to have the wood be rounded off, it doesn't feel so much like it's rounded off, as it's just the way the smoothing groups ended up. Did you do a high poly piece for this? Even if you do just a very…
Eek! A lot of replies =) , thanks everyone! I've been trying a variety of techniques, it depends on what kind of rocks you want of course. Usually I create a tiling texture by baking out a sculpted mesh or even use crazybump for it, combined with a normal map painted by hand to get better geometry feeling and less…
Hey sorry about the dead links on the wiki. Fixed them. Typically a color detail map is just a small grayscale tiled texture, and it's multiplied/added onto the regular diffuse, but it tiles a lot more. This makes it MIP out pretty quickly, so you don't see the repeat on more distant surfaces.
Hello everyone, here is some of my work. 2130 triangles. Diffuse and specular maps. 6777 triangles. Diffuse and specular maps. I would love to get some feedback.
And some shots of the wireframes and lowpoly with no diffuse applied so you can see the sculpt more clearly... Lowpoly - No Diffuse Lowpoly - Wireframes
The diffuse map is the image you've already done. It's the base color image. It has a bunch of other names, but diffuse is technically the most correct.