If you're trying to work out what texel density you need you should base your calculation on the closest view distance for the texture/object. calculating the correct density for a given view distance is simple if you know the FOV and target resolution - I'm sure its googleable but bear in mind that some renderers will…
Hello everyone! I need your critique and advice regarding my portfolio, specifically my latest work - a boat. I've already received feedback, but not on this platform, and I was told that my work is crap. I can't say I enjoyed hearing that, but I guess there's no other way to grow and look at my work from a different…
Hello, I am Jake Pleshe! About Me: I am a concept artist looking to work on a fun project with a great team. I thrive in collaborative environments and bring a unique set of professional skills with 10 years of experience as a Mechanical Engineer and 3 as a professional artist. If you have any questions please reach out!…
Hi there, I'm a 3D artist with 3 years experience at Animation Studio. I have experience creating 3D art based on created concepts, experience collaborating with developers to create a project for Steam (demo version of a puzzle game with stealth and action elements), freelance and my own works. I have experience working…
All schools over here. There are a few exceptions, but generally speaking solid zbrush based juniors are super easy to find. I mean we work in a niche and our work is heavily focussed on being very clean and polished. Being able to model, to create your own basemeshes is just very valuable at that. It also saves time down…
Hoi hoi! I'm new to this site, and I've got my first real attempt at some early concept art. A "Native American Shaman" wizard character. I had chosen this character theme after a friend and I spun a wheel of different themes and landed on this. If you have thoughts on my work, please feel free to let me know! Initial…
art seems fine to me, if compared to artist working at naughty dog or blizzard i think some shortcomings might be pointed out but kind of need side by side comparison for that. The easier you make it to critique your work the more likely you are to get high value feedback from a pro. So putting up your work side by side…
Hi!I'm trying to get some pieces for my portofolio where I'll show my texturing skills and I started with this blowtorch.This is still a work in progress,if anyone has any suggestion on how can I improve it I'm happy to hear from you.