For instance, I'm currently building the weapon swap. It's has to look good, be this simple and able to change easily at anytime for what it is right now. Anything more than this would either prevent or delay building the weapon swap. It's the genius of procedural animations. https://youtu.be/_teVtY4yVYU
'how exactly would she hold that weapon?' Very carefully! lol.. haven't given much thought to her weapon design yet.. just liked the look of the axe.. a massive weapon.. wished her weapon was a sword instead.. simpler concept for an assassin.. more ninja-esque
Hey Guys, I'm a freelance vehicle/weapon/ environment artist currently looking for work! I also specialize in rendering/lighting as well. http://www.polygoo.com Weapons: Vehicles: more work on my website! http://www.polygoo.com
Hello polycount! Since I have not worked in a company that made triple aaa games before, I would like to ask you a question that I am curious about. What is the average time given to a weapon artist at game companies to model a weapon? Anyone have any information? Short question what is the average deadline? Thanks