Halfway through high poly. Any advice is welcome! [IMG]http://www.polycount.com/forum/<a href="<a href=http://s919.beta.photobucket.com/user/sypher2123/library/" target=_blank>http://s919.beta.photobucket.com/user/sypher2123/library/"</a> target="_blank"><img src="<a…
Parenting by target group... I'm just wondering, is there a way to do this already? Is there a mel to parent meshes to the last picked mesh's immediate parent (group) rather than parent as usual (mesh nests under mesh). Using P to parent is nice, but it takes some added time to pick two objects, find the group of the…
So i've finished my animations which include blend shapes for talking and now i'm exporting them but they won't get picked up by the exporter even though i have the option checked. i constantly get this error when exporting. The Morph Target object's controlling slider may not have been deleted. The morph target object :…
This is a really good point to make, a lot of what you are going to do for a prop is dependent upon what your target output is. If all you want to do is make a render out of marmoset then thats fine. But if your target is a game engine if it doesn't look right in your target then you've lost the plot so to speak. PBR is a…
I've created a head rig and animations using morph targets. In between frames, the values of each morpher targets are sometimes exceeding 0 and 100 (so either going -678 for example having been set to 0 in a frame before, or going to 3229 having been set to 100 a few frames before). This hasn't caused to many issues in Max…