hello there I am trying to do screen capture footage in unreal engine. I don't want to use fraps coz I need a high rez footage. can any one help. also i am trying to put characters into the engine just any old character just so I can get them running about. can any one help with that. thanks Ash
Ive set up split screen on my level my changing this line of code in the GameViewportClient.uc ActiveSplitscreenType = eSST_2P_HORIZONTAL; problem is, its not displaying properly needs stretching out, any ideas what the problem is? cheers
Attachment not found. I'm working on a title screen for a game, and so I've created this so far. The picture is inspired by the justice league cartoons opening. It needs an epic feel, and so I'm hoping for some critique :poly121:.
Hi all. Need some help. I enabled 3d stereo (Red/Cyan) but in the capture screenshot it doesn't show (Red/Cyan). How do i screen capture with 3d stereo (Red/Cyan)? is it possible in marmoset toolbag?
HI, This might be the biggest thing I am currently missing in Maya as a former max user. Imagine situation when i want move some vertices with soft selection in awkward way. In max I just setup my camera angle perpendicularly and use "screen" orientation. That's it. How do you manage in Maya? Thanks for any advice.
Hey Guys, Im at the ponit of killing or paying huge amounts of money for information!:poly142: Zbrush related question: Does anyone know how to lock the brush in screen mode instead of following the surface normals of an object in zbrush. Thanks a million for any help cheers rawgon
Hey all, I'm thinking of recording some modelling sessions in zbrush and wanted your recommendations on screen capture software. I'm pretty dumb when it comes to this type of stuff so any help would be great. It doesn't have to be free as long as it's reasonably priced. I wouldn't even consider myself to be at a stage…
It's a nit picky detail but it'd be nice if one could disable the startup splash screen when launching the quixel suite. Haven't been able to find any info on how to do this online. Thanks!
Anyone know how to show an object with a screen space mapping texture at full resolution when rendering? While in viewport, the texture looks high resolution. Once I render with mental ray, the texture shows low res. I tried it with a standard material and mental ray material, same results. Thanks