Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: Create a photorealistic model of a pest beetle. Use the main reference for modeling:…
I'm flicking my zippo and holding it aloft. Pour one out for a true legend of film history and special effects. His stop-motion creations were some of my favorite film memories. I would watch otherwise boring films just to see the few scenes with his work in action. God bless you, Ray! And may your legacy inspire many more…
Mental ray aye? Interresting, most(including my own job) uses V-ray.. Althou, they're pretty identical. I can recommend "Essential CG Lighting Techniques" by Darren Brooker:…
This is rendered without using ray tracing, and.. This is with ray tracing enabled. I used Peter Zoppi's method to fake reflections so that it works real time, but has it messed up ray tracing? At first I thought that the cornea shader was acting up but after inspection, it was indeed the eyeball shader itself. Ray tracing…
I'm having an issue when trying to render to texture a 2048 AO Pass using mental ray in Max. I get a memory error, which basically tells me Mental Ray ran out of memory when setting up. I've played around with the memory limits of mental ray in the render options, but I still get the same error. I've maxed the limits to…
Rey Bustos' Draw Like The Old Masters Learn artistic anatomy and how to draw the figure from like the old masters. WHAT IS THIS COURSE?? Artistic Anatomy Lectures Ten Artistic Anatomy lectures delivered every 7 days. There are twelve anatomy lectures that cover everything from the pelvis, to the muscles of the lower leg to…
Hi, I heard lot of good things about Marmoset toolbag2. My understanding is that both Marmoset and V ray are rendering program. If I go with Marmoset will I ever need to use V ray? Or should I go with V ray instead of Marmoset? I mainly use Z brush and I rarely use 3ds max at the moment, and currently I am interested in 3d…
There's an encyclopedia on that very topic right here on polycount: https://polycount.com/discussion/81154/understanding-averaged-normals-and-ray-projection-who-put-waviness-in-my-normal-map/p1
Hello! mental ray AO baking in 3ds max much flexible and faster then scanline, but there is a problem with shadows under floating geometry. In this thread http://wiki.polycount.com/AmbientOcclusionMap#LBM talked about manually define the max distance of rays, but this is not right solution because it affect on whole AO.…