3 Substance Painter Generators in one Pack Unlimited Dirt & Scratches Maker Advanced Gradient Map Mixer Unlimited Dirt & Scratches Maker: Make infinite scratch and dirt maps Advanced management for dirt mask Several predefined masks Combine multiple maps to produce a dirty map Complete management of how to combine input…
Hey allI got given good news yesterday by Epic Games. They approved my decal pack and now it is published on the UE4 marketplace. Feel free to check it out here: https://www.unrealengine.com/marketplace/30-decal-pack-dirt-cracks-and-holes Description 30 decals, all 4K, all ready to go. Consists of 10 Dirt decals, 10 crack…
wow - someones having a bit of a moment? ok - so . we've got curvy roads. in unreal you'd use landscape splines to deform meshes, layer a bunch of those up and you get your kerbs, pavements etc. if unity has some sort of efficient spline based mesh deformation I'd strongly recommend you us e that. dirt roads are that with…
Your paint has become very noisy, it might seem realistic to add noise and dirt and can completely understand why you have done it. But it also begins to stop looking like paint. I always try to keep any surface paint as noise free as possible, its what gives it that paint look rather than plaster. Painted metal is…
Hi I've been really impressed by ambiant occlusion tecniques to generate a dirtmap but I've been wondering if it was possible to get a 'wornmask' in a similar way. By wornmask I mean a map showing were the object is likely to be exposed, hence wheathered. pits&peaks is a nice max utility that generates vertexcolors based…
for the yellow pipe why dont you make it so that its nearer to the wall. i was thinking it would give it a more "stiff" feeling. Also it doesn't have that underground and dirty feel of a sewer. there should be grime and dirt in the walls, faded paint and maybe some glowing eyes of rats or something kinda like this…
what i see as problems - the concrete has no color variation nor detail variation (the second you can go without) - Blood spatters are too big and they look unrealistic. Think that those bloodstains didn't occur at the same point in time. One maybe is old and dried, one is fresh, one is so old it started to dissapear, one…
More Dirt! I didnt want to go too dirty to start.. but having done this 'dirty' version I kinda like it. I still left the 'clean' version up on my website as well as adding these new shots. I am, for the most part, happy with it. There are a couple of things that I added pretty last min and they look kind of plain... I may…
Will and Adam made some good points. The normal one looks good and would look more convincing with the sun color fade. The snow on the top and in the window could stay whiter for they are not really soaking up too much dirt but the areas near the bottom would be dirty looking. Like Will said, if you add some snow around…
Hello! I have dragged a material onto my mesh, but it doesn't look as expected. I expected my trousers to show some dirt, but it's really clean. Can anybody tell me what I did wrong? Thank you very much!