Flaringo: God wont help you on this forum! Anux: More buxom ladies! Vig: Hey thanks man!! I do share your thoughts about the hair and the cape, I'll have to do better next time! divi: Ahaha yeah :D Zwebbie: Good question, I actually sculpt everything posed, i find it takes longer to do that way, but its much more fun to…
MOAR updates. ====== March-22-2012 Added an Alpha Lerp mask for the diffuse, just incase you need to have a mirrored texture but would like to have color variations on a second channel, replaces color, isn't additive. Not sure if I will keep the Switch for the Alpha, might as well keep a white texture in it and have the…
Wow, you guys have been way too busy for me to get to everyone. Great to see some new entries coming in too. Hope you guys can make the deadline, I know I'm feeling the pinch. SUPER POST TIME. @PyrZern, Your bakes are much nicer now. But you def need to work on getting your UV layouts tighter :P Play some tetris :) I think…
No kidding man! I honestly was expecting someone to post that up :P Not projecting as much as hating the "Hiptster Deity" attitude and how something amazing was just found (not the OP mind you, but their discussion coming from their friends), I mean people have been doing this for a long time...? I get it, working on…
whoa there partner! 39 COLLISION MESHES!!! dude...a good rule of thumb on collision mesh for unreal is keep it under five primitives and as simple as possible. yours is WAY to complex, you dont need to have the collision completely engulf every part of your model. its ok for stuff to stick out slightly, etc. also on this…
The maths are explained in the linked article. it's a simple texture lookup (gradient map) based on light contribution - i.e dot(light direction, surface normal) the nice thing here is that rangaros has used curve assets instead of textures to define the gradients. This replaces the engine modification described in the…
I think you need to stop texturing and rework your low poly. You need to round out your cylinders more, and to do that you need to make a lot of cuts. Note: I'm going to assume that this is an FPS weapon, and am going to make optimization suggestions based on that. Your FPS views seem to indicate that it is for an FPS,…