Hello, I'm working on a flaregun! :) I'd say I'm fairly amateur, and that I would like to use this model as a way to learn PBR. Here's some of my reference images. Here's my high poly. Here's the low poly bake with wires. It came out to 3294 tris in total. For some reason there seems to be some sort of smoothing problem on…
Hey, I've got my low-poly done. This will be my most complicated bake. Anyone see any problems with the low poly? Here it is triangulated (shaved a few polys off the the handle on this one) Currently stands at 3290 tris. This is for the HUD version. I'm figuring that a lot of that will get lost when the stuff you won't see…
Maybe. Anyways, it crashed on me this weekend and in the end I had to just do a format and install. Now it works (sort of) but I made the cardinal error of reinstalls and went on IE 5 right after install to look for as few drivers I needed. Trojans up the ass in 5 minutes flat, and now I´m weeding them out. However, while…
Hey guys its almost near my graduation..This environment piece has taught me so much and I am going to call it finished in a matter of time. I do have little time to tweak it, but in all honesty I want to start a new project and kick ass :D Thanks to everyone that's been helping me and giving me suggestions.…
Hi guys!Since I'm out of work right now I'm trying to focus on my portofolio.As I got a suggestion here for this one I've tried to create a little scene so it will be more grounded.I'm pretty happy with the result and if anyone has any critique I'm glad to hear it.…
Hey guys I recently tried re-opening an older project that I want to take some renders of for my portfolio however it wont open and gives me the crash report below. I am worried that the file might be permanently broken. Is there any way to resolve the problem? MachineId: EpicAccountId: Unknown exception - code 00000001…
I've been building a little OpenGL shader development environment loosely inspired by shadertoy. notable features: you can use any editor you like (nvim or you're weak) works on linux autoloads saved glsl files supports #includes reports shader compilation errors properly poops out your full shader with line numbers to the…
Day 129 of 360-days of art challenge 📘 I watched 4 videos on designing using Adobe Illustrator: 3 by KavuCreatives and 1 by Dansky. 📘 I gained a better understanding of the Shape Builder tool, as well as the duplicate and inverse tools in Adobe Illustrator.
Yep, exactly Make sure your pixel processor is set to absolute color depth of 16f or 32f or it will clamp all the values In the function between 0 and 1.