Still get this on 1.7c w/ Gun Metal Black 02 Gun Metal Black 03 Grainy Plastic Battle Armour 02 Old Blue Plastic and one (of the two) tungsten presets. edit: Upon further testing I find this happens if I assign a smart material via 3do's shift+c+LMB, but NOT if I apply the same smart material via ddo's UI (which I then…
Brain in a Jar. A bit of positive news about a project hot off the presses today 03/02/2012, Its some of the old Bizarre Creations crew, really happy for this bunch of highly talented creatives.:) http://www.gamesindustry.biz/articles/2012-02-03-eutechnyx-signs-brain-in-a-jar-for-latest-racing-game &…
I would also check out this article to get a better idea of the state of the industry and trends https://discover.therookies.co/2025/02/08/working-as-a-senior-concept-artist-in-game-development/
First post. My idea is kind of like the title suggests. An old warrior who endured the brutality of war plays a sad song to escape his pain. The scars are real and mental. I intend to post an idea board first then a concept before I begin any modelling or texturing. Below is a mood board from internet ref. Below is a mood…
Hello, There is a new PixaFlux release (2017-02-20). For this new release we improved the Transform Manipulator, and added a new Stamp node that clones and transforms multiple texture elements. https://youtu.be/9UMbZrnplMQ These are the new nodes and features in (2017-02-20) New Nodes - Stamp Node. - Billow Noise Node. -…
The only one at the top of my mind is from Prince of Persia 2 (DOS, 1993): http://www.jordanmechner.com/archive/#2013-04-pop-shadow-and-flame Wait for the page to load so the link takes you there. Note that that document is very old and may not represent current practises in the industry, it's just interesting to read.…
I'm looking to broaden my horizon on the subject and I was wondering if anyone knew any cool resources they'd be willing to share. So far I've found http://www.thewanderlust.net/blog/ http://www.slideshare.net/unthank/game-design-2-lecture-5-game-ui-wireframes-and-paper-prototypes…
@lucim197 looks a bit too clean/perfect atm especially the sidewalk/street. Best would be to add some debris/leaves from trees/general trash for the case you not just want to show the generator. for the buildings im missing a bit of this…
http://www.joystiq.com/2008/02/13/spore-media-blowout-impressions-images-and-more/ for emphasis: http://www.joystiq.com/2008/02/13/cant-wait-for-september-7-creature-only-spore-to-launch-sooner/ [ QUOTE ] "EA is releasing a separate SKU for a creature-editor edition of Spore even earlier than its September 7 game launch.…
Hi there fellow Polycount members! My name is Antonio Karlsson , and I am a student at the PlayGroundSquad University in Falun, Sweden. We are doing basic video game characters, and we have just spent about 4 days to create a game character which should have game friendly topology. I was told to go to the Polycount forums…