alright, sorry guys, found the problem! My scene lighting sucks since I installed the 3point shader. It was just not illuminated enough... Thx anyways for your help! P.S.: By the way... my diffuse has alpha. How can I activate alpha in the 3point shader lite?
I am not really sure about what you mean with "brig the edges out" sorry, but I am not native english. I only have 2 spare tris hehe, it is 298 and the maximum for WK is 300. I can do with the lod0 wich has a max of 600.
Hi!! Sorry if i'm disappear but i have to do a lot of work for my academy. During these days i work on anatomy and on a concept for the armor. I recevied a lot of tips and this is the result of both. I hope you like it and if you have another tips, please tell me!!
The flag is using cloth physics and the medallion is animated swinging in max lol, sorry for th emixup it was hard to explain. The problem is that the wind speed in UDK and the movement of the medallion dont match up and the only way to make them match up is if i manually control the variation of the wind speed.
Sorry artquest I don't see the value your trying to describe. I checked the channel box and bevel options and I don't see it. (Maya 2014) Please screenshot or offer me a better description? Much appreciated. (or are you talking about editing something in your script?)
Uhmm, sorry I'm kinda supposing everybody on Polycount knows this. Here are some topics about it: http://www.polycount.com/forum/showthread.php?t=68173 http://www.polycount.com/forum/showthread.php?t=97434 Images here: http://wiki.polycount.com/NormalMap?highlight=%28\bCategoryTexturing\b%29#Shaders_and_Seams
Wow really nice work mate! Now I definitely want one. So what specs did you get and if it doesn't support multi touch how can you use shift and the pen to smooth? Sorry for all the questions, in just on the verge of gettinng one that's all
@throttlekitty Sorry to ask again but still i am having problems, now i correct those things you said but its rotating all the pieces at the same time not with their individual pivot point. I have set the pivot points and hierarchy like you said thought.
sorry for the huge delay in progress, i've been busy with finals week. again, this is the hardest model i've ever attempted to create so its not much but here's a small update: again any CnC is welcome, this is my first character piece so i've got a lot to learn
I think there was a specific ZPlugin that allowed the bracket keys to adjust brush size. Without it, I think they weren't able to be bound as a regular hotkey. Sorry I can't give much more than that right now, I'll follow up when I get to my computer.