Hey, it looks pretty good man to be honest. Sometimes when you have been working on an object, since you have worked on every little detail on it, you naturally see every tiny flaw in it. The perception from a fresh pair of eyes will always differ. With that said, I see you are using marmoset for rendering. Unless you are…
Uhm, guys, this isn't really great constructive criticism you're giving there... Lamb, there is more to critique about the piece beyond the backstory, and I think we can say that the backstory is more a trope by this point than that it's cheesy. I don't think it's very helpful to someone to just give them a drive-by…
Hello, Griever Games is currently seeking to fill positions within our team to work on our game: Forlorn Outcast! ABOUT FORLORN OUTCAST Forlorn Outcast is a souls-like game where balancing powerful magic and combo-filled melee combat is a constant struggle. When Tilsa is invaded by demons that feast on magic and the…
Team name: Wizards of the Blizzard Website: http://wotb.neopages.org Brief description: [ame=" http://www.youtube.com/watch?v=zdkb8hC1nUE&feature=player_embedded"]VIDEO[/ame] We are a team developing a 3D Game Engine since 2007. Our focus is on gameplay. Our Engine have the following features already implemented: *…
Team name: Wizards of the Blizzard Website: http://wotb.neopages.org Brief description: VIDEO & SCREENSHOTS We are a team developing a 3D Game Engine since 2007. Our focus is on gameplay. Our Engine have the following features already implemented: * Animated Characters and static Objects * Sound Engine (Format support:…
War For Orion is a Science Fiction Space Action / 3rd Person Shooter game currently in development using Unreal Engine 4. The gameplay revolves around an interstellar war between two human factions, the Alliance and the Apostasy. In actual gameplay terms this translates into a map based online Player vs Player (PvP)…
Hello. I have finished my another animation. Please have a look and criticize. https://vimeo.com/178411324 If anyone is interested, I'll leave here my thoughts, how the work looked, what was my inspiration and etc. Apologise for my english, it's not my native language. So the idea for the whole animation came to my mind…
My latest approach to baking better and cleaner maps (especially normal maps). Credits go to both Prophet9 and Nannou for sharing their knowledge with me. Note: This is based on 3DS Max. Sorry maya/Blender/Modo users. Though I guess someone can pick up something useful from this. Previously, I used to make cages from base…
Beeldschermdiagonaal (cm/inch):43.9 cm / 17.3 inch Resolutie:1920 x 1080 Led-backlight:ja Touchscreen:nee Beeldresolutie:Full HD Beeldschermdiagonaal (cm):43.9 cm Beeldschermdiagonaal (inch):17.3 inch Beeldverhouding:16:9 Schermtype:TFT-LCD WERKGEHEUGEN RAM type:DDR3L Werkgeheugen:12 GB Geheugenssnelheid:1600 MHz Aantal…
Digital Shock is a video game developer, VR, iOS/Android mobile app creator and elite team of video game art specialists in Toronto (Canada) with a local team of 20+ and international support team of 100+ seasoned and highly talented artists and programmers. We are a team of dedicated professionals that have 10+ years in…