Sorry for the lack of updates but my week was packed... Here is what happened since last week. I decided to go with thumbnail 3, polished the lineart a bit before playing around with colors a bit. It looked awful at first but I got some super helpful feedback from a friend and managed to save it. Now I masked out…
This add-on script should be delivered with the recent Blender version by default (2.73a, and it's on several earlier versions too as I've noticed): http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/UV/TextureAtlas So, don't download it first, just open Blender's preferences and see do you have it on add-ons tab…
Yep. I found after a few annoyingly long unwraps that a bit of forward thinking can save a lot of trouble. So if you can identify which elements of your model may be mirrored of duplicated early on, go ahead and unwrap them at the beginning. The principle here is : if something sucks a lot and you hate it, find a…
Monoprice do a 22HD that doesn't need pen recharging, can use wacom nibs and has survived 3 years in my house. It's not wacom build quality, the drivers can be a bit wanky and the supplied USB cable is so shit it often stops the digitiser working.. But,... I've seen them for under £400 at times and £1200 saved makes up for…
I selected the opposite faces that I wanted changed, that is correct right? But I get this result: What am I doing wrong? Do I need to repelt it or something? I've had some strange artifacts when I have done that method in the past and now I would like to save as much of the unwrap as possible because of the normal maps…
that pictue is not very helpful.. is it a viewport grab from blender, are you grabbing mdlviewer output, is it in-game? try posting the original source texture. also, most every texture used in current engines is compressed to save video memory - depending on the settings you're using to generate your vtf file more or less…
Thanks guys. edit: Snader, I guess you mean my banners, where I could have modelled around the golden border to save some polys. Thanks artquest, yea I changed the entire environment now, the trees have different size now and placed in layers so it looks better. taking some pics, hopefully up soon :D
I wonder if you're jumping into the topology too quickly. Those are a lot of loops that you're going to have to push around if you later decide to adjust the proportions or something. I suggest moving the model up so that the feet will stand on the grid. Just having the whole body blocked out before anything else will can…
Hi there, Just open your scene > right click in your view port > Manage State Sets... then select: States > Options > Reset State Sets you'll get a message like this: I personally didn't have any of that to lose, so I chose 'Yes', saved my file, closed Max before reopening my scene and both errors were gone.
Thanks for the feedback, I totally know what you mean with the lighting. I plan on doing a sunset beach level :D . I have had some feedback from others on the light setup and they say similar things. I have softened up the lighting but I might up it a bit more and make it less sunset-ie and save that for the beach track :D