While it would be awesome and would totally turn things around (since the biggest weakness of Mudbox lies in its inability to create and edit meshes from scratch), I honestly doubt that it would ever happen in a satisfactory shape or form, considering how unstable MayaLT can be. I doubt that the viewport would ever be able…
Just wanted to be sure about the commercial use terms for Unreal Engine 4. I modeled and exporting from MayaLT, textured in Substance Painter 2. I wanted to set up my scene and textures and materials in UE4 to better display my model, and I wanted to include the scene in the sale for my buyer's ease. I was wondering if I…
Hello, Been following along with a tutorial and I am supposed to mirror this column that I cut in half (vertically) along the Y-axis. However, I have messed with all the available settings and either it mirrors negatively through its base or it completely clips itself. Not sure what's going on. All the object history has…
What viewport are you using? Generally speaking Viewport 2.0 is best for this type of stuff. Most people avoid using the default lights. Just create a light and the default light is effectively disabled. You can also create a lighting setup to your exact wants/needs and save it as a default scene file. Then when you create…
First things first, clean the scene and manage it through the hypergraph Hierarchy: http://help.autodesk.com/view/MAYAUL/2017/ENU/?guid=GUID-D71F6D34-FA77-43DC-9BF1-481123A682DC Optimize…
The OP mentions he already has/is learning Zbrush. That said, I am also a bit of an outlier in the sense that I personally think that an over-reliance on Zbrush does more harm than good, especially for character art - because its viewport is so completely off. If anything Blender has some very decent sculpting anyways. So…
Hey guys - I was testing out MayaLT to see how it behaves for Dota2 asset creation and noticed that one of the default options of the program might cause an issue. Basically the 2013 release of Maya introduced 3 new options for mesh smoothing calculations (some of them are actually very cool in specific scenarios), with…
Hey guys, I started a really nice environment tutorial for MayaLT/Maya and I want to make sure I am building things to scale correctly from the very start. Unfortunately, the artist giving the tutorial is building his concepts designed generally around working in Unreal Engine and he claims every engine has different…
Just finished my latest project This corridor environment is made with MayaLT, Substance Painter and Unreal Engine 4. I wanted to make a smaller scene after the last project at CGMA to reproduce what i learned so far when it comes to modular environment art. I did not use trim sheets this time. Insted I created tiling…
You can use Turtle or the Transfer Maps editor. Guide for Turtle: https://knowledge.autodesk.com/support/maya-lt/learn-explore/caas/CloudHelp/cloudhelp/2018/ENU/MayaLT-TextureBaking/files/GUID-6DD4CE1F-7693-4894-BE82-7685BDD1F557-htm.html Guide for Transfer Maps…