Hi, I will go for some kind of element. A fire element (beast) nurturing nature (beauty), perhaps. Hope it isnt too far out to be considered a beast, but I saw a motorcycle in the inspiration board, so I should be safe :) ============================================================== This is my submission:…
The round blockage element on the lower level seems really out of place with the rest of the grid structure. Try making it more of a square element like the rest.
these properties arent allways going to work for all elements. i checked the vray docs online and they dont say anything about maxscript interfaces to render elements. im sure they are there but they arent documented. without being able to see how to interface with the elements i cant really help.
1) Lack of clarity with elements that cannot be cobbled/synergized from existing world objects easily. 2) I usually design unclear elements on my own to clarify the elements 3) Usually an existing render tartget asset assists with converting most 2D concept art to 3D for me.
hello, i'm working on an object where i need 2 materials to always be the same order in the LOD elements when i import them from maya into unreal. I seem to some times be getting the materials muddeled up. i wanted to ask if unreal uses the name or the shadergroup or some thing to determin which order the materials come…