Hello guys. This is my new work, copy of my room, with own textures. 95% done Soft: Blender 3d+Cycles, Photoshop, MarvelousDesigner I'm looking forward for some criticism and advices. Thanks and hope you like ít.
Hi, I'm using blender 2.8 but I cannot find a way to set a shortcut to toggle vertex element snapping.Same thing for the wireframe overlay display. I've found this link:https://i.stack.imgur.com/uy6F0.pngBut it doesn't seem to work on 2.8.
Hello i'm new here. In last month i create my first environment i game engine (UE4) assets done in Blender. Most of textures are from textures.com, foliage are modeling in Blender and render to texture. C&C welcome. cheers
Wow - I messed that title up. Ton Roosendaal is his name http://www.blendernation.com/2009/07/16/breaking-ton-roosendaal-to-receive-honorary-doctorate-today/ Anyone still use blender professionally?
i made this car whit subdivide but that isn't good and now i got some artifects as you can see does any one knows how to fix it i also asked it on blender forum but i think it is not a blender problem
Blender is opensource, can fit any pipeline without extra cost for the company or yourself. You can subscribe to the Blender cloud to get access to training and resources for 10euro a month. I like Blender because the strong modifier stack approach, such as bevel modifier, data transfer, triangulate etc.. I don't know much…
In my debugging adventures, I've found that it's possible to create static mesh sockets in Blender by creating an empty and naming it with the prefix "SOCKET". However, the imported socket only shows up at the origin with a .fbx from Blender. I'm making a note to myself to figure out later whether it's a bug with Blender…
Blender Artists Unite :poly136: I'm not a full time Blender user but I'm sure there's lots of guys who started hobbying/self-teaching in 3D with Blender and transitioned into the pros like http://www.kjartantysdal.com/ If funding is not a serious issue for you though (and you don't have the patience for self-teaching),…
About time Maya gets Blender-ish UV tools. And FYI, Roadkill's technology is straight from Blender, and they even state it in the program credits. Instead of laughing Maya being late from the party when Blender has had these kind of UV features for years... I'm genuinely interested how Maya approaches UV unwrapping now.