Hey there Marmoset Support here, Can you provide a bit more detail about how its broken? Is it not working at all? Are you getting an error in the console, if so what does it say? Have you tried using update 4.06 yet? If not give it a try. If you're still having trouble can you send us your scene bundle? Open the Toolbag…
Cyph3r, I don't have 1.8 installed right now but go to installation folder, on Windows it's usually something like C:/Users/Public/Quixel There will be an uninstaller, use it and then delete Quixel folder manually.
You can put that file in your Scenes Folder (that's where I had mine). It will be loaded automatically on every startup. (Don't know if it has to be Scenes...I heard it can be anywhere in the Max Folder(s))
I've got a Python script that throws everything in my Ref folders onto an HTML page, sorted by folders. Python is not the kind of language most hosts have installed so I guess that doesn't count.
If you share a folder on dropbox any saves or updates to any files inside that folder with be updated for anyone that uses them. Also a program named tortoise SVN is alot like dropbox but intigrates directly with windows. Hope this helps
Thanks a lot. I now see what the problem was. There was no Objects folder in the game folder. So I just assumed that it would be the Editor/objects in the SDK version. So I just created the map myself and now it works.
All work/play files are in work folders on other hard drives. All majorly used programs are shortcuts on ObjectDock. A few shortcuts to my major Maya, Photoshop and Zbrush folders on the desktop might be a good idea though...
This happened to me a while ago. Im pretty sure I trashed a folder. Dont remember which. To stop this sort of thing I drag a copy of the last successfully opened project outside the folder structure as a backup.
Try clearing the lightmass swarm cache. It solves oddities like this sometimes. Either by clearing the contenst of the swarmcache folder in your UDK/bin folder or inside the swarm coordinator utility that pops up when building lighting.
that does not look like a maya project... have you created one..? File --> set Project File --> Project window --> Accept this should create in that location a lot of folders... your maya file should be in the scenes folder...