Polearm: 6 works for me the best as you have a strong overall silhouette. Whereas I like 12 but I think you could push the blade shape a bit more. Ward: Gotta be eight for me simply for the shape and pattern. But when youre zoomed out in torchlight I can see that design getting lost so you could counter act that by…
I'm not the one who did the math. This is using the Sobel Edge detection shader from Epic. With the default settings, I got a similar result to the first screen. I figured this was just the default draw distance for the edge detection and the fact that landscape is really high res. I had to set the max distance to…
Thanks for the response Scott. I have gone off depressants, and in some ways im better. In some ways im worse. Its just there is a underlying theme that your original comment seemed to reflect that is pushed on people with mental disorders. It used to be mutilate them to get rid of the demons, then lock them away in…
P442 - Good call, I've gotten that crit before on an older concept of mine. I'll take another pass on pushing for more vegetation and destruction. Sage - These are just quickish sketches so I tried to stay loose while working, but running a sharpen on them now probably will help. I'll check it out. Jason - Thanks man! I'm…
Hey, looks cool! I think tapering the back could help with the boxy-ness. The front faces (towards the barrel) of the X-shaped silver piece on the side of the gun seem like they are made of black metal, but based on the model it seems like those faces should be silver, as they're part of that X-shaped piece. I think it…
I think you'll find that coming from the land of characters will help you out in wierd ways. I work pretty close to the way Ror explained, but my enviroments are more organic and have very few buildings or hard edges. For tunnels I create one segment that repeates, I create bones and skin the tunnel (as if it was an arm)…
I hope this is isnt overkill, even though its pretty sketchy. I tried to keep it relatively pale and follow the same general design elements I felt you were poking at, without applying too much artificial light. So: bolder 3d, stop making outline for every edge (you end up with same material relief on everything), pushing…
It really depends on your hardware and the polys you are trying to push. Normally now most people like to model high poly at the desired resolution but in the past you didn't always have that option the hardware was just too slow to display that much stuff so you worked with sub-divided models, a low poly approximation…
an interesting idea. i think that trebor777 is right tho. its just one calculation of the distance formula. there is perhaps a more significant problem. speaking in general about the graphics pipeline to get into 'screen space' (ie) device coordinates you have to push the geometry through the whole pipeline. so when you…
Give up? Why would you do a silly thing like that? Drawing requires practice. I have been drawing a lot since I was 13. It take s effort and dedication. It's like doing push ups to be honest. At first it sucks really bad, then it sort of gets easy until you reach 30 push ups then it starts to suck really bad again. So to…