Been a while, but since this is what I've been doing the past years, I should post too! Thanks for starting the thread. My family bought a 1950 Icelandic timber house, and I'm doing all the renovations myself. This included teaching myself the icelandic plumbing system (which includes a low pressure radiator loop for…
First off, Thanks and Ill do some fresh renders a little alter. I didnt do much with the above. Just a few different shaders and did a BPR. I plan on doing some high quality renders in max once i learn the ins and outs of Vray. To start from the top going down; I started modeling out of boredom and curiosity in 3ds max.…
I've used both, I mostly use ProBooleans now but I use regular Booleans out of habit or because some custom maxscripts/interface buttons use it. I'm sure over time people will update their UI tools and I won't have to use regular booleans any more. ProBooleans is a really nice refreshing upgrade to a feature that did need…
@LuLima - I'm so sorry that I've only just seen this! The basic set-up for making a Master material is to create a new Material and plug any diffuse texture into the 'Base Color' slot. Right-clicking this Texture box will give you the option to 'Convert to Parameter'. What this will do after you've named the Parameter is…
As promised above, this post is my tips about Cinema 4D's "Normal Tag"... In Cinema 4D, Vertex Normals (and thus, the 'smooth-shading' aspect of mesh objects) are normally generated and maintained by the "Phong Tag". The Phong Tag has options for setting a "Phong Angle" (smoothing angle) as well as an option to honor phong…
I figured I would show a few pics of my current setup. I have a sort of scaffolding made out of PVC pipe, which I can quickly clamp on my lights and there are 2 crossbars on the top where I mount the camera and another light. Right now the setup is 3ft cubed, but I can just cut longer PVC to be able to capture larger…
Moose: You badass - thanks for pointing all that out, I do agree with you too much noisy contrasty stuff going on and your right about that skin in those holes! Good idea about the blue spec for leather, I usually default to blue for skin, but come to think of it leather is skin.... I'll try it out on my next piece! Onto…
Right, maybe i should have phrased it better. You'd want to find a method that works for your needs and that is efficient. So again, while photo sourcing is a legit way to do things, it is generally more difficult to work with them as you have to generate everything from the diffuse. And with PBR a straight up diffuse wont…
Yes my bad, I used the wrong english word there, not native Floating geo that is a good point, although I can paint the skew in marmoset. A highpoly with lines and such on it would compare much better also, I should definitely try that. I was to foccused on if it could even work at all due to the tangent space mismatch How…
Thanks for those snippets! I will have to try them out For reference this the current code i am testing inside max by using the script editor (tried to put it in some kind of code block) (edit: made it blue as it was hard to see with the grey text on gray bg, also fixed a bitarray assignement) Function GetAUsingB modOrObj…